Hello Editsuite.com friends,

Due to tons of abuse, we now require that you request user access by sending us your Login, Name, Email Address, Phone Number, and Profession by submitting that info HERE.  I'll review your request and try to get back to you within the week.  You can't imagine how many folk want to trash forums with bogas advertising. 

Also, please help us gain enough Facebook "Likes" to have a custom Facebook URL!  

--Gary Lieberman

QuickTime MOV File Import into CSMXc

No replies
Douglas J
Douglas J's picture
User offline. Last seen 3 years 38 weeks ago. Offline
Joined: 13 Nov 2006

This post is in response to the "New clipstore user" post dated Jun 27, 07 from JCDave -- that post subject title was rather "undescriptive"; this post subject is much more clear and to the point (please note that; all you future posting people ;>)

We here at Abekas have decided to take a different approach to the issue of getting QuickTime MOV files into the ClipStoreMXc (CSMXc); contradicting what?s outlined in the User Guide manual. Rather than developing a specific ?codec? for the CSMXc which then must be installed on every computer running third-party software used to create MOV files (such as Adobe After Effects, Premier Pro, Apple Final Cut Pro, etc.), we instead are working to add an ?MOV file import feature? to the current Import utility built into the CSMXc.

With this new feature, end users can create MOV files using any QuickTime codec they desire, and then present this MOV file to the CSMXc Import utility; the import task can also be set up to ?watch? the render folder into which the MOV file is being rendered (this folder can either be local or on a remote computer). The CSMXc will then import the MOV file, regardless of the codec used to create that MOV file. For example, one can use After Effects or Final Cut Pro to render a project as a self-contained QuickTime MOV file; and this MOV file may contain HD video, HD key (alpha) and up to 8 tracks of digital audio ? using the ?H.264? codec, the ?Animation? codec, or any other QT codec supporting RGBA and audio. Once this MOV file is rendered, the CSMXc Import utility can then be used to import that file. Of course, this entire process also works for SD video/key/audio projects and MOV files.

Furthermore, we have re-engineering the ?Task-1? portion of the CSMXc Import utility so it uses the ?real-time? video hardware found inside the CSMXc to accelerate the import of all HD graphics files; including MOV, TGA, TIF, PSD, etc. This is the same hardware that enables the CSMXc to record real-time HD-SDI and SD-SDI digital video, key and audio. This new feature allows import operations for HD graphics files to occur much faster than before. The only drawback it that real-time play and record is unavailable during the Task-1 import operation (since this task is using the real-time hardware to perform the import).

At this point in time, the software for these new features is still under development and is expected to be released for final use sometime later this summer; this new software will be available to all CSMXc customers free of charge. CSMXc customers will be notified of the new software release later this summer (of 2007).

-Douglas J.

Douglas Johnson
Chief Product Manager, Abekas