Hello Editsuite.com friends,

Due to tons of abuse, we now require that you request user access by sending us your Login, Name, Email Address, Phone Number, and Profession by submitting that info HERE.  I'll review your request and try to get back to you within the week.  You can't imagine how many folk want to trash forums with bogas advertising. 

Also, please help us gain enough Facebook "Likes" to have a custom Facebook URL!  

--Gary Lieberman

4 Channel Lance / Kalypso

12 replies [Last post]
Zach G
User offline. Last seen 14 years 24 weeks ago. Offline
Joined: 7 Sep 2005

Is there any way to control the 4 channels of Spot Box/DDR independently. On a Fox NFL game last week I had four channels of Spot Box. I needed three for the replay. But all my other effects only needed two channels. I would have loved to have been able to call up c/d for a double box and then a/b for a transition to double box. Is the only way to do it - manually deselect/reselect the channels you want to reacall? That takes time and attention that can't really be afforded... I was using a Kalypso and Lance TDC 100. Thanks!

Rick Tugman
Rick Tugman's picture
User offline. Last seen 10 years 9 weeks ago. Offline
Joined: 4 Sep 2005
[quote="Dave Bernstein"]I hope this epic has been of some use to you, if not I'll just crawl back into my hole and go back to sleep. cheers Dave[/quote] Hey Dave - this is an epic! Basic, but an epic.... Now go back to sleep and have a nice time in China. Funny story though, I'm pretty sure I can now do the 30th which was the original conflict and why I couldn't do both of them - so I'll just do the other game. You know the 'ol saying, everything works out for a reason. See ya soon pal. Cheers, Rick.
Zach G
User offline. Last seen 14 years 24 weeks ago. Offline
Joined: 7 Sep 2005
Thanks Dave! I have your number will be calling soon. Where were you this past Sunday?
Dave Bernstein
Dave Bernstein's picture
User offline. Last seen 13 years 20 weeks ago. Offline
Joined: 9 Sep 2005
Hey Zach I'll weigh in here so that I can get a head start on explaining the rest of my show (on which I believe you are covering me next month). On version 3.0 of the Lance TDC-100 controller software items 17 thru 20 allow the user to set P-Buss addresses individually for each channel. If you wish to "gang" a number of channels, there are two methods available. The first is a permanent option where the channels selected are ganged for the entire show. This is useful if you know that you are always going to want to have these channels ganged and never going to need to separate them. To accomplish this you assign all of the channels you want ganged to the same P-Buss address (ie: channels A,B,D all assigned to P-Buss address 01). Now, every time you all up a register through P-Buss address one the TDC will look for cue values on all three channels and generate an error (beeeeeep) when there are no ins or outs set for channel D. Essentially this method works well for 2 channel animation shows (local fsn), but ties your hands for more complex endeavors. The ideal way to set up the Lance with the Kalypso is to assign each Lance channel (A,B,C,D) an individual P-Buss address (01 thru 04) by setting items 17-20 to 01-04 on the Lance menu. Then, in the Kalypso "Eng Setup/Ports and Devices" menu, if they don't already exist, create new devices using the "New Devices" butto,. label them something appropriate (mine are called SB1 thru SB4), select the "PBus Device button and hit "Create". Assign each new device to serial port 7 or 8 depending on which physical port is connected to the TDC (ask the EIC). You can assign multiple devices to the same physical port because the devices are in fact address in a multi address serial communications protocol carried over the same cable. Assign each new device its respective P-Buss address using the soft knob on the right. Label the triggers as follows (unfortunately there is no "device copy" function so it must be done again for each new device): 0: PLAY 1: RECUE 2: VAR 3: REV 4: STOP 5: LOOP 6: REC 7: PLAY 8: MLP START 9: MLP EXIT 10: 0xx 11: 1xx 12: 2xx Note: you must be logged in top the Kalypso Eng menu for the "New Device" button to be active. If there are already some devices set up and there is a DVEous P-Buss device already setup, it helps to delete all the existing spot box devices and the DVEous device and reboot the switcher. Now rebuild the 4 Spot Box devices and make the DVEous device LAST. This controls the way that the P-Buss device list is populated in the "PBus and GPI" menu. Unfortunately, this is important as it affects emem recalls because the switcher doesn't recall by device name but by device position in the aforementioned list! If you port your show to another switcher and the DVEous is in the middle of the list on the new switcher, you're not going to have the desired clips cueing where you need them. But I digress! Having set up the switcher and TDC in this most useful and flexible of setups we can get back ganging channels. You now have two dynamic ganging options: You can gang in the TDC or you can gang in the switcher. To gang in the TDC: Make the required clips current on each channel by using the "clip list" and "current" buttons to select and load the clips. Mark in and out points for each channel involved in the effect. Lastly (or you can do this first), hold down all of the channels involved in the effect and (while holding them) hit the grey "set" button on the lower right of the number keypad. The TDC should beep at you (if you haven't turned the beeper off) and the window will display "Now Enabled: ABD" if (for example) you held down the A, B, and D device enables. This is like learning a master emem with "Auto Recall" enabled. Now whenever you enter [register number], upon entering the third digit, if the register has been ganged, all the ganged channels will light and the TDC will attempt to cue the ins on all the desired channels. In order to call up this register from the switcher it is only necessary to send a recall to the device attached to the leading channel of the effect (SB-1 in the above example). The other way is to make sure that nothing on the TDC is ganged and to call up the individual channels separately from the switcher by enabling each device for each channnel in the "PBus & GPI" menu. This means that you must send a trigger to each channel, but they can be sent on the same keyframe. this method, I find, is usually just as accurate as ganging them in the TDC, but I must have had a problem with setting it up somewhere, because I've gone back to ganging my channels in the TDC now. I hope this epic has been of some use to you, if not I'll just crawl back into my hole and go back to sleep. cheers Dave
Bill D
User offline. Last seen 10 years 2 weeks ago. Offline
Joined: 18 Aug 2005
All good info guys.. thanks Bill
Rick Tugman
Rick Tugman's picture
User offline. Last seen 10 years 9 weeks ago. Offline
Joined: 4 Sep 2005
Hello from London -- to answer your question Bill, the 3rd channel is used on the NFL on FOX as a video matte. So in reality there are two mattes the the NFL on FOX replay move. We also use a 3rd matte on the MLB on FOX but it's not used in the replay. Some effects require a little more than just a fill and a matte which is what most TD's are used to. As with FOX, the effects are more complicated due to TD input and the artist which is why there is a video matte which is used to create a specific look.
Smarty
User offline. Last seen 3 days 23 hours ago. Offline
Joined: 22 Aug 2005
Bill D... I have found that there will be a 1 frame difference between channels that are ganged vs. channels that are rolled with independent p-bus triggers. One trick that I use, is that I don?t gang the channels together but give channels 1 & 2 the same p-bus address, then I give channels 3 & 4 different addresses. I then put all of the key and fill transitions on channels 1 & 2 so I can effect to channels 3 or 4. I give channels 1 & 2 the same p-bus address so I don't have to deal with that 1 frame differance. I use channels 3 & 4 for Chyron backgrounds and full page promos.
Bill D
User offline. Last seen 10 years 2 weeks ago. Offline
Joined: 18 Aug 2005
So I understand about giving each channel different P-bus address's. Does this mean that you don't gang the channels together when you do your learn on the lance?. Is it just as frame accurate sending out multilple P-bus commands all at once. In theory P-bus only sends one command out at a time, would sending out two P-bus play commands mess with a video/key clip. Not sure if the lance goes as it see the commands or waits a certain amount of time to receive more then one command, then goes.. Oh and what effects are you guys using 3 channels for? What does the replay do that it needs 3 channels? thanks Bill
Rick Tugman
Rick Tugman's picture
User offline. Last seen 10 years 9 weeks ago. Offline
Joined: 4 Sep 2005
Zach .... that won't work with what you want to do. Smarty is correct, you have to control each channel independent of each other. Then you can call up your box - then use whatever transition you want to on Ch 1 & 2 and transition in and out of your composite with Ch 3 & 4 looping. This can only be accomplished by controlling your channels individually. I know this because that is how the effects were originally designed to work on a 4 Channel Profile years ago on NFL on FOX. Good luck!
Zach G
User offline. Last seen 14 years 24 weeks ago. Offline
Joined: 7 Sep 2005
Hi Scott, Thanks! I guess the only problem I see with that suggestion would be the uncertainty of which transition I will be using. I f I am not mistaken I would have to build that timeline for every transition possibility. I have about 10 different DDR transitions and about four different DDR/DVE double box effects. I may use them together in any different combintion. For this reason I think I would have to build them seperately?
Scott Dailey
User offline. Last seen 14 years 17 weeks ago. Offline
Joined: 19 Aug 2005
Hi Zack, You can do what you are wanting to do with one timeline. You just send differnet commands to the devices involved. For example, if you had your double boxes on channels 3 and 4 of the spot box, and your animation fill and key on channels 1 and 2. When you call up your timeline send a loop command to the devices controlling 3 and 4. The rest of your timeline would address your animation effects. If you use the preserve loop function of the Lance Controller on channel 3 and 4 they will stay in loop until given a stop command. If you use the preserve loop feature you need to be sure and send that stop command before calling up you three channel replay effect, or the 3rd channel will want to stay in loop. Scott
Zach G
User offline. Last seen 14 years 24 weeks ago. Offline
Joined: 7 Sep 2005
Thanks! I guess I would have A, B, C, D all lit up on the Lance Controller right? And then just have each of my EMEMs call up the channels that I need that particular effect to call up. Now - if I wanted to call up a double box that required two channels of DDR and transition to it with two channles of DDR then I would have to call up two EMEMS. The first being the Double box - calling up channels C & D - the second EMEM calling up my FF transition. Thinking out loud.......
Smarty
User offline. Last seen 3 days 23 hours ago. Offline
Joined: 22 Aug 2005
Yes, you can control all four channels of any DDR separately. On the Lance turn the Menu button on and turn dial to menu# 17 (Device Num). Change the device # hit the set button. Make all four channels different device numbers. Make four peripheral devices on the Kalypso and make them correspond to devices on the lance.