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Kalypso and recording clips

8 replies [Last post]
apollo1980
User offline. Last seen 14 years 25 weeks ago. Offline
Joined: 10 Oct 2005

Hey gang.

What do I do, step by step, to record a clip under the still store menu of the Kalypso switcher?

Thanks in advance.

apollo1980
User offline. Last seen 14 years 25 weeks ago. Offline
Joined: 10 Oct 2005
Thank you EVERYONE for you input! I got it to work! And Brad Fisher, I got the tip on how to copy a timeline from one ME to another off of your web page (and what happened to the web site, I might add?) Good thing I printed it all up and have it archived away. Thank you EVEYRONE!
Bob Ennis
User offline. Last seen 4 years 37 weeks ago. Offline
Joined: 24 Aug 2005
[quote="Dave Bernstein"]Bob Recently, on version 12.0.0 I tried to record a clip fenced to 1/25 (it was a CBS Shot clock animation). The animation looped at 4 seconds, but, even though I had fenced it, the still store would only record 2:15 seconds worth. Memory cache was showing plenty of available space, shouldn't I be able to record more if it's fenced? >>SD, no Klipcache installed. (truck = LSM 4DX) cheers dave[/quote] Dave - Based on what you described I tested this problem yesterday on a system in the lab...I was able to accomplish with no problem what you were attempting. In theory, recording 4 seconds of 1/25 size should only take up 8 pages of memory. The fact that yours only took 2:15 means that only 3 pages were used. Without Clipcache, you have something like 105 or 110 pages of memory...enough for 3:15 of animations. However, as I recall, NOT having the Clipcache option automatically limits your recording length to something below this maximum - I think that it was somewhere around 1 1/2 xeconds. But even that is more than enough for a small file like what you're trying to do. I spoke with a software engineer yesterday about this issue & he couldn't think of any reason that you should have been so limited. My 1st thoughts are (A) perhaps the disk itself was so full that it couldn't hold any more info - I've seen that happen & as I recall it tells the cache not to record beyond the available empty space: (B) The still store got confused (something that I had occassionally seen while I have been testing 12.0). In case A, check the Still Store disk & all its directories to make sure that you've got space. The quickest way to do this is to use a computer (even the menu) that's running Internet Explorer - type in the IP address of the still store (no www or anything, just http:// & the 192.168. etc). You'll get the Still Store web page where you can immediately see how much space is left on the disk. In case B, you need to reset the frame AND still store board...not on or the other. By the way, we're getting closer with the other thing that you & I previously discussed. Send me an e-mail & I'll get you the appropriate contact information.

Bob Ennis

brad fisher
User offline. Last seen 14 years 25 weeks ago. Offline
Joined: 20 Aug 2005
Mike's right. Time playing is time well spent. If the original timeline is starting a Still Store clip, then that Still Store output must be a part of the timeline. When you recall the effect from the Master E-Mem panel with [Auto Run] enabled, you will see which "levels" are part of the effect. Your E-Mem 25 would have [M/E 2] enabled; there is probably one of the yellow [SS A], [SS B] or [SS C] levels. This level needs to be enabled (button lit) when you change the Still Store Clip number and press [Mod]. If you look in the Timeline menu, you will see IF there are multiple keyframes for that particular [SS-x] level. If there are, then each keyframe needs to be [Mod]-ified with the new clip number; otherwise the old clip will be loaded when the next keyframe is reached. Only one keyframe should have the [Start at KF] button lit - probably the first or second. If none of the yellow [SS-x] buttons are lit in E-Mem 25, then the physical Still Store timeline has been mapped to a different level. It may have been mapped to the [M/E 2] level, so all M/E 2 E-Mems also recall that Still Store. Go to the Daily Setups | Suite Prefs | E-Mem Prefs menu, and look under the "Still Store" panel. It will show the 8 Physical Still Stores, and which level each of them are mapped to. (They could be mapped to [Misc-x] buttons, for example.) The indicated level (for your Still Store) is the level that must be delegated in the Master E-Mem panel when you change the clip and press [Mod], as described above. Another possibility is that the new clip you want has not been cached, so when you recall your new E-Mem 26, the new clip doesn't play because it's still in the process of loading. It needs to be in cache (memory) before it can run. When using [Mod]-[Mod] (ie Mod All) to change a Timeline, be aware that ANY change you make to a delegated level will be recognised as a change and applied to ALL keyframes. For example, if you changed a crosspoint from Cam 1 to Cam 2, but then changed it back to Cam 1, the [Mod]-[Mod] will set EVERY keyframe to Cam 1, which would be a problem if the Timeline previously changed the row during its Run. Similarly, [Start at KF] selected prior to a [Mod]-[Mod] will make the Clip recue and play on every keyframe, which may give the impression that a clip is not playing if the keyframe durations are short and the clip is not online long enough to see it. brad
Mike Cumbo
User offline. Last seen 2 years 45 weeks ago. Offline
Joined: 18 Aug 2005
Hey apollo how about a real first name? As for triggering the clip, go to the still store menu, make sure you are in the PLAYBACK section. (3 sub menus at the bottom of the screen, PLAYBACK, CREATE EDIT, CACHE.). You should then see a button labeled START at KF. That is the holy grail. IF your effect is built the way I would build it, KF1 recalls the clip, KF2 triggers the clip. Since you aren't sure which KF you will have to try to trigger the SS on different KF's. Just pick a KF, enable the START at KF button and then hit MOD on the Master E-Mem panel. Recall the effect and try it. I have found that trying to create effects/timelines is a great way to learn the hardware.
apollo1980
User offline. Last seen 14 years 25 weeks ago. Offline
Joined: 10 Oct 2005
I did not build the timelines that I am trying to edit, so I don't know exaxtly how the timeline is built. What I've done is use a technique where I have copied a timeline from one ME to another. (i.e. I had an effect on register 25 on me2, I now have copied the timeline to me1 on register 26 and I ultimately want to take the same timeline, just have a different clip animation play back). I learned how to copy timelines from a web page based in Australia (it's basically me copy me x to me y, modify me y, advance the timeline one keyframe on me x, me copy me x to me y, modify or insert after on me y). It's tedious but it does work. I have done this to copy timelines from one me to another, so all three me's have a timeline vs. rebuilding the same timeline on each me. Now, I never copied or learned still c (the playback channel of the clips). I didn't need to because I believe that the timelines have the clip fire once it is run on the timeline. I can just call up the ME where the effect was moved and still c, and the effect works, firing off the clip out of the gate. So how do I force a copied Me to accept a NEW clip AND fire it off? Modify learned the clip throughout the timeline, but the clip doesn't fire off. Is there a GPI that I need to assign? I've tried running the clip manually at the beginning of the timeline and modifying, but that didn't work. Thanks in advance.
Dave Bernstein
Dave Bernstein's picture
User offline. Last seen 13 years 21 weeks ago. Offline
Joined: 9 Sep 2005
Bob Recently, on version 12.0.0 I tried to record a clip fenced to 1/25 (it was a CBS Shot clock animation). The animation looped at 4 seconds, but, even though I had fenced it, the still store would only record 2:15 seconds worth. Memory cache was showing plenty of available space, shouldn't I be able to record more if it's fenced? >>SD, no Klipcache installed. (truck = LSM 4DX) cheers dave
apollo1980
User offline. Last seen 14 years 25 weeks ago. Offline
Joined: 10 Oct 2005
Um...WOW. Thanks!
Bob Ennis
User offline. Last seen 4 years 37 weeks ago. Offline
Joined: 24 Aug 2005
Here are the steps: 1. Select Video Only or Video/Key mode for a channel (or channels) of still store in the Still Store / Playback menu. 2. Select the source on the Aux Panel (Still Store Input) that you want to feed into the Still Store. If it's a V/K, you can hold down the KEY SPLIT button & select the key source that you want. 3. In the Still Store / Edit menu, turn on SHOW INPUT - this is optional, but it'll let you look at your channel(s) & see if what you THINK you're feeding is actually what you ARE feeding. 4. In the same menu, you'll the the Record window. Select this & enter a time for your animation. 5. If you want to fence (pre-crop) your image, select the size & adjust the positioning of the fencing. Recording a smaller area saves cache space & makes loading/saving a lot faster - but fencing doesn't work on everything. 6. Press the RECORD button. The Still Store will capture your animation into cache for the amount of time that you specified. 7. When it has finished recording, you can use the machine controls below the RECORD button to rewind & replay your animation...but it hasn't saved it yet to a location - it's only in cache. That way, you can repeat steps 6-7 if you want to re-record before saving. 8. Press SAVE - enter a location (or 0 to find the next location [starting at position #1] automatically). 9. Wait - and wait - and wait while the animation is saved to disk. 10. Once it's been saved to a location, you can open up the SHOW DETAILS. This lets you scroll through the animation, mark a new in or out point and/or a loop in & loop out point. A loop value of -1 (or less) is an infinite loop. Note that trimming in a new IN or OUT point does NOT recover excess memory (like with a Profile) - you've have to re-record the clip with a shorter duration (using a macro to start, stop, & press Record works well for this). 11. If you learn this at an E-MEM, the information in the Show Details window is saved as part of the E-MEM but does not affect the original animation - so the same clip can play back differently on different E-MEMs. If you press SAVE again you change the metadata of the clip so that whatever you've been doing to it will now be permanent (until the next adjustments + SAVE that you do). Remember that when you're playing back a clip, you're actually playing back MEMORY LOCATIONS, not actual video. Thus, if you put the same clip simultaneously on a 2nd output, it'll play back at double the speed...on a 3rd output it'll play back at 4 times the speed...on a 4th output it'll play back at 8 times the speed, etc.

Bob Ennis