GVG Source Holds and switcher cuts...
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I'm sort of a late convert to the use of source holds, but I quickly found out how much better things are when you DO use them. One situation that still crops up
for me is when I build a timeline and try to make the switcher cut on a specific key frame when I use source holds. I often waste a lot of time getting the switcher to cut when I want it to, and NOT cut when I don't. I've also seen some timelines cut properly on certain Master EMEM buttons and not work on others after I executed a "get-put" transfer from one to another... or else, it will work properly when I build it, but will stop cutting after I make an adjustment of when the cut occurs.
I usually build the timelines without the souce holds and, once I see that everything works exactly as it should, I modify the timeline to add the source holds ("mod-mod" for Kalypsos and "learn-mod" for 3K's and 4K's). Building the timelines with the source holds already on didn't always work well for me from one switcher to another. Without the source holds, I never have trouble creating successful timelines.
I'm sure there are much better and faster ways of dealing with source holds. Can someone please give me a detailed, step-by-step description of how they do it? I would welcome as many ideas on this proceedure as possible...
Thanks...
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Dan, I'm also running the Mac M1 with Windows 10 ARM on Parallels, and was able to get it to...