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First time with a spot box and a Lance

4 replies [Last post]
balloonpilot
User offline. Last seen 14 years 24 weeks ago. Offline
Joined: 30 Nov 2005

Hi all...

I'm doing a shoot in a truck next week that has a spot box with a lance on the front end tied to a kalypso HD. I've only worked with the Lance/Fast Forward before. Is there anything I should know that's different about the integration of the three or is it the same given that really the switcher talks to the Lance and the Lance just controls what it thinks is another DDR?

Fortunately for me this show only has one animated replay move so it's super simple. Yee Haw.

John Phillips

Dave Bernstein
Dave Bernstein's picture
User offline. Last seen 13 years 20 weeks ago. Offline
Joined: 9 Sep 2005
[quote="andermik"]...make sure that you set the Lance into Odetics protocol instead of Sony or BVW (whichever they call it). Odetics should take care of any communications/sync-ing issues that could possibly pop up if trying to run in BVW. --Mike[/quote] Actually, you can't set the Lance TDC into any protocol - it reads the protocol that has been selected on the DDR and, if Bill has written software for it, the TDC will control the DDR according to that protocol. I forget what the TDC shows when connected to a SpotBox, but it uses a combination of clip number (I like to think of it as a pigeonhole) and clip timecode to cue up your animations. The clip names are for human reference only. For example: you can build a cue with the ESPN replay move in clip 111A. You can store the clip for the ESPN2 replay move in (say) 110B and a backup clip of the ESPN move in (say) 110A. The clips should have the fills and mattes for both the in and the out moves in one rip. If you use the [ALT]+T command to restripe the clips to 01:00:00:00 at the frame before first video of the in move on both clips, then they become interchangeable. Say your show moves from ESPN to ESPN2 at the top of the hour (this used to happen to tennis a lot), you just [CTL]+[DEL] the clip at 111A (make sure it is backed up elsewhere first!!!!) Then copy ([CTL]+C) the ESPN2 clip (at 110B) and paste([CTL]+V) it into 111A and on you go. If you're cocky you can do it while cutting cameras with your left hand (but I recommend waiting for the break :-)
andermik
User offline. Last seen 6 years 22 weeks ago. Offline
Joined: 13 Jan 2006
I haven't experienced this first hand, but from what I've read on this website make sure that you set the Lance into Odetics protocol instead of Sony or BVW (whichever they call it). Odetics should take care of any communications/sync-ing issues that could possibly pop up if trying to run in BVW. --Mike
Dan Berger
User offline. Last seen 14 years 10 weeks ago. Offline
Joined: 7 Oct 2005
Ahhh... I love working on a truck with a Spot Box. Your EVS-op should record your elements for you and send them over to your Spot Box (which is an EVS). You have a couple options on how the clips get sent to you, as one long clip (like a Fast Forward is set up), or you can have each element clipped off for you, and sent to you as separate elements (make sure the EVS-op labels them so you know what they are). Since the EVS-op is usually swamped, just like you are, I usually ask for just one long clip of all the elements, cause I'm used to it that way anyway from working on the FF. But, of course it's best if you can get each element separate. Once everything is sent to you, in order to call them up, you go to the Lance, and push the "Clip List" button (I believe that's what it's labeled), and you can then scroll through the entire list on your EVS (Spot Box). They come up on the display as a clip number, not a clip name, so you need to know where each element is stored, which isn't a big deal, because you will (should) have an EVS screen in front of you with a keyboard, so you can navigate around like an EVS-op. Once you've called up the clip, then it's just set an In & Out point just like you do on a FF. IF your EVS-op already clipped every element for you, your job could be easy by just calling up each element, and saving them to a register. A bonus is that usually your Spot Box is set up with 4 channels, so you have access from your Lance to 4 Channels to use as needed (a BG looping, back to back animations, etc.). Another bonus (I ran into this once), is that in case you forgot an element, or need something else in the middle of a show, the EVS-op can record it for you and send it over to you. Since your show will only have a replay move, you won't have any problems. Have fun TD'ing! --- Dan
Bob Ennis
User offline. Last seen 4 years 36 weeks ago. Offline
Joined: 24 Aug 2005
When you tell the Kalypso that the Lance Controller is PBUS, it'll treat the Lance like any other DDR. That is, it'll send out Cue-Up commands as part of E-MEM header info, and play / recue / stop commands as kayframe data. The Kalypso doesn't know the difference between a PBUS Lance controlling a spot box & a PBUS P-Buddy calling up sound effects...it's all the same to Kalypso.

Bob Ennis