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Kalypso TE path default

4 replies [Last post]
Bill D
User offline. Last seen 10 years 2 weeks ago. Offline
Joined: 18 Aug 2005

Hello, is there a way to change the TE default for paths from curve to something else on a Kalypso. To use an emem to do it would mean I would have to associate a TE with the keyer and send it.
I want to be able to just call up a blank default TE setting of my choosing, transform reset, s-linear path, blurr on but set to 0, drop shadow on, or whatever, etc. Right now have to go in to the menu and do all of that, makes for slow building.

Is there a way to change default for this or do I really just need to make an emem do it. Curve is probably the worst default to have when doing moves with multiple keyframes, ughgh..

thanks
Bill

Bill D
User offline. Last seen 10 years 2 weeks ago. Offline
Joined: 18 Aug 2005
[quote="Bob Ennis"]Bill - If it were me, I'd do the following: Set up one M/E with all 4 keys ON, and each key set to do an Effects Send... In the E-MEM/Path menu, set up the paths for all of your TE's to be what you want... Turn OFF the Effects Send & turn OFF the keyers... Copy this M/E to all other M/E's... In the Suite Prefs menu, learn the current state as the Default Keyframe (along with all of your transition times, preferred wipe patterns and matte colors). This should work for you so that whenever you initiate an Effects Send, you'll get the TE's coming up in the path state that you want.[/quote] Ok I will try that as well.. One other thought was to just have an emem with 3 keyers effect sended (I only have 3 TE's). Set the path as I want them. When I call up that emem to build something I will get what I need, if I only have 1 or 2 TE's available those will still be effect sended with the correct path that I want, since Kalypso doesn't allow me to take TE's away without releasing them (overly protective bad feature). I could build this in any ME, although I have gotten into the habit of doing almost any TE effect in ME 2, that way I don't get caught not having the TE's. thanks Bill
Bob Ennis
User offline. Last seen 4 years 36 weeks ago. Offline
Joined: 24 Aug 2005
Bill - If it were me, I'd do the following: Set up one M/E with all 4 keys ON, and each key set to do an Effects Send... In the E-MEM/Path menu, set up the paths for all of your TE's to be what you want... Turn OFF the Effects Send & turn OFF the keyers... Copy this M/E to all other M/E's... In the Suite Prefs menu, learn the current state as the Default Keyframe (along with all of your transition times, preferred wipe patterns and matte colors). This should work for you so that whenever you initiate an Effects Send, you'll get the TE's coming up in the path state that you want.

Bob Ennis

Bill D
User offline. Last seen 10 years 2 weeks ago. Offline
Joined: 18 Aug 2005
[quote="jwillis"]I think you can fix the default settings for the TEs in the same way you set the default keyframe for the whole switcher. As part of your set up make the TEs have the path you want then re-learn the default keyframe in Daily Setup/Suite Prefs. I don't find the rules for paths that upsetting, I must say, but give it a go! John[/quote] Not sure if I did this correct, I grabbed 3 TE's and set all path to s-linear and hit set default keyframe. Do I have to make this keyframe part of a master or something to set the default? Bill
Bill D
User offline. Last seen 10 years 2 weeks ago. Offline
Joined: 18 Aug 2005
[quote="jwillis"]I think you can fix the default settings for the TEs in the same way you set the default keyframe for the whole switcher. As part of your set up make the TEs have the path you want then re-learn the default keyframe in Daily Setup/Suite Prefs. I don't find the rules for paths that upsetting, I must say, but give it a go! John[/quote] Thanks John I will try the default settings tomorrow, that would be cool if it was that easy. The problem with curve path is that if you build lets say a logo that flys in with some aspect, some rotate in target and some 3D locate, then lands, waits maybe 10 frames, then moves full 10 seconds. You have to add holds to get rid of the hitch that happens when two keyframes back to back have the same parameter. If I want to build something quickly it is a lot easier to not have to go in and add holds. If you use S-linear, it still gives you the smooth movement of curve (as opposed to linear) but it allows you to not have to change path's to hold when using any kind of dummy keyframe. This also becomes more cumbersome if you are using target and source and have to change each of them to hold, then aspect also is a seperate path from that so have to modify that as well. On a DVEous, I would just have a normal recall that had S-linear as the default. So when building something from scratch you were set up with that. This was also helpful when you have a station with inexperienced TD's, they would build moves with a dummy keyframe and wonder why there was a hitch in it, they had no idea how to or why the path would cause this. Using S-linear prevented this.. thanks again for the tip, that would be a good solution later Bill