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MVS 6000

6 replies [Last post]
cocardo39
User offline. Last seen 13 years 11 hours ago. Offline
Joined: 20 Nov 2009

Hi everybody.My name is Diego, im from Uruguay, south america. Im a TD in a tv station. we have a GVG200 switcher and apparently we are now getting a sony MVS6000.we are jumping from COMPOSITE to HDSDI, yes... ive been reading the manual of the mvs6000 and i also went to the NAB this last april, and i saw the switcher, but i have some questions .im a little confused about the difference between snapshots, shotbox and macros...  any help will be appreciated!thanksdiego

Matt Saplin
User offline. Last seen 2 years 7 weeks ago. Offline
Joined: 29 Oct 2005

Diego ... wow, coming off of a GVG-200?  Those things were quite the workhorse!  

As for the MVS-6000, I think you'll have a pretty easy time acclimating to the Sony. Snapshots are just like e-mems on a GVG switcher ... you can snapshot an ME, DME, or any of the user levels on the 6000 (that includes your aux busses, frame memories, color backgrounds, however you define the user levels when you set-up your switcher).

Macros are just like macros on a computer, where you can program a series of menu changes or panel changes or keystrokes into one button (this helps for things you do over and over that would require many keystrokes to execute -- I have macros that trigger my playback machines and effect to them on P/P, and also have macros that redefine key priority and what keyers are affected by the pst color mix for different shows that we do).

Going a step further, the Shotbox allows you to program any combination of snapshots, effects and macros into one shotbox button (several snapshots on various levels, snapshots and effects, or even macros and effects).  The key with the shotbox is that you can tie together a variety of different set-ups from different switcher regions that you can recall with one button. Hope that helps.  

Let us know what else we can do when you get your 6000 ... there are some great Sony resources here on Editsuite, and a lot of TDs that will be able to help answer your questions!
Matt

Bob Ennis
User offline. Last seen 4 years 32 weeks ago. Offline
Joined: 24 Aug 2005

To go into more detail as to what Matt described so well...
On your 200, you can learn an E-MEM - that is a single-event that will recall the state of an M/E or multiple M/E's.  On the SONY, that is called a Snapshot.  A snapshot can be learned for just 1 M/E, multiple M/E's, or other resources such as AUX buses or DVE's (which the SONY calls DME's).  You can also learn a MASTER Snapshot which will recall a whole bunch of individual level Snapshots.  Snapshots will not be affected by timeline commands such as RUN or Rewind.  On the Flexi-pad, the button labelled SNAPSHOT is local to the M/E.  There are 99 Snapshots, and the Snapshot memory is separate from Timeline or Shotbox memory.
The 200 had limited timelining, where you could build multiple keyframes to drive various switcher resources.  On the SONY, that is called an Effect (or Timeline).  A timeline can (just like snapshots) be learned for just 1 M/E, multiple M/E's, or other resources such as AUX buses or DVE's (which the SONY calls DME's).  You can also learn a MASTER Effect which will recall a whole bunch of individual level Effects.  On the Flexi-pads, the button that says EFF actually means MASTER Effects, and is like doing an AUTO Recall of effects from the main keypad.  There are 99 Effects (timeline) registers, and the timeline memory is separate from the snapshots or Shotbox memory.
The Shotbox is a tool that lets you program & recall a combination of Snapshots & Timelines into a single button.  For example, Shotbox #1 may recall Snapshot #15 into M/E 1 & Snapshot #44 into Auxes 1,5, & 7; while it also recalls Timeline #22 into M/E 2 & Timeline #17 into DME channels 1 & 2.  You can mix & match any combination of Snapshots & Timelines into any Shotbox button.  Each Flexi-pad can be selected as a ShotBox.  There are 99 Shotbox registers, and the Shotbox memory is separate from timelines or snapshot memory.
There is a UTILITY MODULE that is offered as an option...this is a separate box with 24 buttons and 4 banks.  Each of these buttons can be programmed to be (a) a shotbox recall, (b) a macro, (c) a Utility command (such as turning on a Safe Title), or (d) a menu page recall.
Macros allow you to replay a series of button presses as one event.  For example, you could start learning a macro and then proceed to turn on all of the keyers on the switcher - then stop learning the macro.  When you replay the macro, that one button press will turn again turn on every keyer.  Macros are often used by a lot of TD's for performing replay moves - they are nice because they don't care about the current state of the switcher (such as which sources are selected or which keyers are active) like Timelines & Snapshots do.  But the real power of macros is that you can attach them to pretty much any button on the switcher - attaching that "all keyer on" macro to the Camera 1 button on the PP row would mean that every time you took camera 1 on PGM, all of the keyers would turn on: maybe that's not what you want, but another macro that maybe switches the source in an AUX bus might be what you want - macros are incredibly flexible, and when attached to buttons, can really make your life easier.

Bob Ennis

cocardo39
User offline. Last seen 13 years 11 hours ago. Offline
Joined: 20 Nov 2009

thank you very much Bob and Matt.i now have much clear this concepts. i still got some questions. So i can save 4 different things i understand (snapshot, macro, effect and shotbox). if i want to make a 2 box effect that the boxes "fly" from the left and right edges over a bkg in m/e1... thats and effect? or a macro?For example, a shotbox can be used for complete switcher recalling, for example . at 7 am another TD uses the switcher for a morning news. we can create a shotbox that recalls every setting like table maps, keyers, outputs settings, etc? and i will have another shotbox register for me when i have to do my night show?the menu macros are also saved inside a shotbox?i think the switcher only has a multifunction flexi pad, does not have a flexi pad for each m/e... thats correct? thank you very much for the help!diego

Bob Ennis
User offline. Last seen 4 years 32 weeks ago. Offline
Joined: 24 Aug 2005

If you want to fly in 2 boxes over a background on M/E 1, then there are many way to do this: as an example of one way to do it, you might want to set it up like this:
M/E 1 = SNAPSHOT with keys 1 & 2: Key 1 Process Key to DME 1, Key 2 Process Key to DME 2 (this lets you see & switch each source easily - you COULD only use up Keyer 1 & send that to both DME channels, but routing the 2nd source gets a little more involved).
DME's 1 & 2 = EFFECT with KF 1 offscreen, KF 2 on screen.
SHOTBOX = M/E 1 SNAPSHOT # & DME's 1&2 Effect #.
By doing M/E 1 as a snapshot (instead of an effect), then you can change the DME sources on M/E 1's Keyers 1&2...rewinding the effect won't change the sources - only pressing the SHOTBOX button would recall the M/E 1 keyer sources.

Bob Ennis

cocardo39
User offline. Last seen 13 years 11 hours ago. Offline
Joined: 20 Nov 2009

Bob and Mike, thanks for your replies!  i now get much more clear the 2 box example. also i could use the rezisers of the m/e (i think it has 2 per m/e) instead of the DME. thats right?    do you know how many aux outputs has de 6000? and the m/e's? i was told that each m/e has 4 outputs each one programmable with pgm plus any key on or off or utility plus any key... its this correct?      sorry to ask so many questions but you have to understand that de change from a gvg200(composite) to this switcher is a big jump!   thanks!   diego

Mike Cumbo
User offline. Last seen 2 years 40 weeks ago. Offline
Joined: 18 Aug 2005

You can create and save switcher files that contain configuration and snapshots and macros and effects. Those can be stored on the internal hard drive or an external USB thumb drive.You then can recall those files when needed. As for the shotbox, you build an effect or snapshot. it is saved in the switcher's memory. You then can assign it to a shotbox location for easy recall. I haven't seen the 6000, so I can't comment on what it has or does not have.