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TEs for Oscars move

4 replies [Last post]
Dan
User offline. Last seen 2 years 8 weeks ago. Offline
Joined: 2 Oct 2005

I'm trying to make a move that starts with 2 cams squeezed down, a font and a wide shot cam in the background. I can't figure out how to get the squeezed cams, the font and the BG camera to all come up together when I bring one of the squeezed down boxers full, kind of like the Oscars effect for the nominees.

I'd appreciate any advice on how I can make this happen.

Thanks!

Dan
User offline. Last seen 2 years 8 weeks ago. Offline
Joined: 2 Oct 2005

I tried building it by starting with the final position, then zooming everything in using 3D. The problem with doing it that way is that I have to match the first position of the camera with the camera clean. Usually I would start with the TE normalled and then zooming back, avoiding that problem. Is there an easy way to match that up?

Bob Ennis
User offline. Last seen 4 years 36 weeks ago. Offline
Joined: 24 Aug 2005

The "Oscars" move traditionally uses a Brutus...an 8-channel DVEous.  The move is usually built in place and then manipulated using GLOBAL to get everything to track at once.  Using a switcher that has transform engines is a little trickier, as a 6-box has to be spread across 2 M/E's which do not allow for simultaneous Global manipulation.  This requires a bit more finessing.

Your move sounds like a 4-channel move to me: for purposes of explanation, the background can be keyer (channel) 4, the font in keyer 3, and the 2 boxes in keyers 1-2.  Size and reposition everything on keyers 1-3 in LOC 3D (LOC XYZ). then attach everything to GLOBAL & do all of your manipulations through GLOBAL 3D.  That should do it.

Bob Ennis

Dan
User offline. Last seen 2 years 8 weeks ago. Offline
Joined: 2 Oct 2005

Thanks Bob, you're right, I only need 4 channels. I tried doing it the way you described, but after assigning the 4 keyers to Global and moving everything forward only the Duet and the Wide camera track, the 2 squeezed cameras don't move forward with the rest of the effect (the come forward but at a much slower rate than the other 2). What did work for me was positioning everything in 2D (with the Size/locate) and then move the Global channel in 3D.

Thanks for the help!

Bob Ennis
User offline. Last seen 4 years 36 weeks ago. Offline
Joined: 24 Aug 2005

Yes, the 2 camera boxes should be sized in 2D, positioned in 3D...my error in the way I wrote it.

Bob Ennis